Header image to go here. In the interim, enjoy this terrible line of text. :)

Currently referred to by the title of its only extant book, the universe of BtSF will get a more suitable name at some point.

The World

Focal region: One Earthlike world.

Reality strength: Weak.

Technology: Relatively low but supported by complex magic, which may have hindered technological development.

Most powerful entities: “Deities” defined by cumulative belief.

Sub-realms: multiple, “Bubble”.

Characters

While there are countless people in any realm, only a few of them are listed here. If an individual of interest is not mentioned, submit an enquiry! (Coming soon…)

Rakariel “Shadow-Bearer”

A warrior whose skills are primarily in archery and riding, but whose ability with a sword should not be underestimated in a confined space. Rakariel is a traveller, never staying in one place for too long, and one who does not welcome her own legend despite the fame of her exploits.

History

Background

Rakariel was born to a nomadic tribe, whose lives revolve around following the herds across the vast plains. Archery and horsemanship are skills all children of her people learn, and she was no exception. But, like a notable fraction of their youths, Rakariel’s wandering life made it easy for her to wander a little further, joining a mercenary company and leaving for distant lands, fully intending to return in time with a wealth in both riches and stories just as some of the elders of her tribe had in their youth.

What is less commonly remembered in such stories is that those elders are always the lucky ones: the one in ten who ever did return home. And Rakariel, while certainly still alive, has never returned.

The company she joined, the Snowhawks, were successful for a time, and as good as, perhaps better than, most. Rakariel found a home and a welcome in their ranks, and lived well until one fateful contract ended the company, and nearly her. It seemed a simple enough contract at the time, hired by a local lord to eliminate whatever evil was preying upon one of his villages, but those first signs were merely a prelude to a greater, deeper darkness, one from which very few of the many who ultimately came to face it escaped alive.

Before the Sun Fades

In Before the Sun Fades, Rakariel is travelling to no particular destination, following trade routes long fallen into disuse, when she comes across a hidden valley.


“Tei”, Teiravel Glindas Avinson

A young survivor from a shadowed valley, sunlight and the outside world were until recently no more than a myth to Tei. Though he has a natural talent for magic, it has gone largely untrained.

History

Background

The lost kingdom of Daresyne has been ruled by a hereditary mayoralty since the sun was lost to them. Tei is one of the most recent in the mayoral line, his ancestors in control since the first darkborn generation, and he has been trained to inherit and continue the legacy of his forebears.

Before the Sun Fades

Tei is out on the dangerous but necessary task of fetching water for his family when he encounters a mysterious stranger bearing a light unlike anything he has ever known.


King Sariven

Sariven Elmire Darel is the last ruler of the forgotten kingdom of Daresyne.

History

Background

Sariven’s younger sister was sickly, and died in infancy; his younger brother was stillborn. He was raised with the knowledge that he was the only heir to the throne, that his country came before all else, and that he could not be allowed to risk himself lest the small kingdom collapse into chaos. Despite the burden resting on his young shoulders, he grew into a pleasant, confident, and fairly charismatic adult, assuming control of the kingdom at 22 when his mother died.

In many lives, that would have been the end of it, but Sariven’s life was not so simple. Alliances made by his forebears protected his country, but also served to leave him vulnerable: a young king, with no close relatives remaining to inherit the throne and the next in succession tied inextricably by blood to the neighbouring countries. Tugged in conflicting directions by the desires to see his country safe; to resist being used as a bargaining chip; and to avoid Daresyne becoming a mere vassal state or even invaded, Sariven realised he could not cope alone with the demands placed upon him. In this time of trial, he turned to the gods of his people for aid. Raised to his duty and good at heart, he had little difficulty in calling upon them. In exchange for their gifts, whether a blessing for himself, or a bountiful harvest in a barren year for his country, or strength and fortitude for his army and guardsmen, he offered up something dear to him. But each time he asked for assistance, the price grew higher… until it reached levels that he could no longer afford to pay.

Daresyne remained stable, carefully balanced between its competing neighbours, for over a decade. It was only towards the end of that time that Sariven, turning more and more towards the support he could not find in any other external quarter, ran up against the limit: the point at which the price for another blessing for either himself or his people would have been his own life. Perhaps he should have turned inwards, and sought aid from the people he was protecting. Perhaps, one day, he even realised that. If so, the realisation came far too late.

With the spectre of war looming, one of Sariven’s closest friends and allies in court agreed to pay the price of his next gift for him. Bitterly regretting the loss, yet trapped in a situation from which it seemed there would be no escape with only his own powers to aid him, Sariven accepted. Divine charisma imbued him, and he negotiated yet another seemingly impossible situation without bloodshed. Adored by his people — how could he not be, now — and his fame as a diplomat king spreading, perhaps it should have ended there.

But it was not to be.

The peaceful, prosperous, and, unfortunately, small kingdom, which also controlled one of the main trade routes across the mesa into whose side the valley was embedded, was just too good a target. Sariven had yet to choose a bride, and his distant cousins were all yet further enmeshed in the politics of the countries their parents or grandparents had been married into. If he fell, each of those distant claims would suddenly be of great importance. Daresyne would be ravaged by war despite all that he had done to protect it. The diplomat king had to become a martial one, a war leader and a champion, a man who could see the unseen, defend himself against any assassin’s blade, field an army against a force ten times its size and win. To this end, Sariven sought another gift: that of magic.

Now, however, thanks to the blessing of divine charisma he had received, though almost anyone would be willing to sacrifice their life for him in a heartbeat, that sacrifice would be meaningless. Only the rare few immune to his blessing could make a meaningful sacrifice on his behalf. His guard scoured the country for anyone who held an opinion on him other than adoration — and they found a young man named Avin.

In another life, in another time, perhaps the two could have become friends. But Sariven was desperate. The enemy was at the gates, metaphorically and all too soon, he feared, literally. He asked, almost demanded, Avin’s cooperation. He would have promised him almost anything. But Avin wanted to live. He wanted his young family to be safe, and he wanted to spend the rest of his life with them; he asked nothing more of life. Desperate to convince him, Sariven swore they would be protected, that they would be safe, warned Avin that he couldn’t promise that unless Avin made the sacrifice, knowing the forces poised to fall on the peaceful land.

Against his will, pressured by his king’s demands, afraid that Sariven’s inability to promise his family’s safety should he not aid him was a veiled threat, Avin agreed.

Perhaps the gods gave a subtle warning. If they did, the priests, swayed by Sariven’s supernatural charisma, failed to heed it. The ritual was performed, the words were spoken, the deed done. Avin gave up his life for the safety of his family, and Sariven was granted magic power — but at a terrible cost. For Avin’s intent had been everything. The gods granted his wish, protecting his family from harm throughout the generations to come. Sariven’s, granted by the ritual, remained unpaid-for… and the gods began to enact the consequences. The priests who had been complicit in the act were immediately cut off from them. While Sariven’s price remained unpaid, he was untouched, but every external blessing he had ever asked for became twisted. Bountiful crops failed, or grew choked with bountiful and poisonous weeds. The divine protection upon the valley in which Dareldis, the capital city, lay, became a divine seal. Darkness closed in, and the strong, fast guardsmen, their senses, reflexes, and judgement all heightened, became terrible monsters.

Master of magic and linked to them all by the threads of divine power, Sariven felt every last moment of it. He used all his newfound power, searched for every scrap of arcane knowledge, fought the monsters that he had in a sense created and, in private, mourned their deaths, and still he could find no solution.

Daresyne fell. Dareldis was lost, an entire city and the valley it lay within sealed from the world. Sariven shut himself away with the collected knowledge of his people in a desperate search for a way to escape the awful fate he had brought upon them, but the only answer he could find was the one he could not accept: that he should die, and in doing so pay the price the gods demanded, releasing the curse… for if he did, the survivors would be leaderless and undefended.

He has lived four hundred years since then, his life preserved by his gift of magic, and even now, though driven half mad by solitude and time and the weight of all that he caused, he still searches the dusty tomes of a kingdom’s knowledge for some fragment of an answer that could save the remnants of his people.

Before the Sun Fades

In Before the Sun Fades, Rakariel and Tei, seeking the source of the curse upon Daresyne and aided by the spirits of Avin and Seivi, eventually discover Sariven in the heart of his palace. Half-mad and alone, the ancient king still seeks a way to undo the curse his own actions have brought on his people. It is Rakariel, in the end, who finally convinces him that they no longer need his protection, his leadership. In the end, King Sariven lays down his ancient burden, relinquishing his life to lift the curse upon the valley.

Both Tei and Rakariel, for different reasons, would have been candidates to lay down their lives in his place. Both were immune to the immortal king’s supernatural charisma; both could, had they known it, have willingly chosen to give themselves up for his sake and the kingdom’s. Most, however, say it was better that Sariven himself at last paid the price so long put off.